It’s worth noting is to version upgrade a perpetual license of C4D from R23 or later to R25 is 29% of a new perpetual license, which is greater than a year of just subscribing. (The US perpetual license for C4D is $3495.) The US price lists were similar in proportion but lifted in amounts for dollars. I feel fairly certain that Maxon didn’t buy Zbrush to continue to hand out free updates and watching how they monetized C4D loyalty, I can only cringe imagining how they will handle for the price list table. My only hope is that we can keep the current rev of Zbursh, at least for a little longer before Maxon sweeps in. If this was truly good news for the community, they would be hitting the news from the highest rooftops. The “we’re all sworn to silence” approach to acquisition leaves me cold. Having worked with Maxon before, I’d be wary to get caught in another investment treadmill. I’m predominately a hobbyist these days, but Zbrush was a truly unique product and I’ll be sad to see it go the way of all other small unique products–that is to be buried in some all-encompasing, expensive suite where it will slowly languish.Ĭan’t honestly see the upside for Zbrush license holders. (Not that I didn’t like C4D, but the cost and support issues left me behind.) I’ve used Zbrush since 1.5b, but I can see the writing on the wall once Maxon gets their hands on it. I was a long-time user of C4D but constant price hikes on perpetual licenses and the move to force more subscriptions put me off and let my licenses lapse in favor of other solutions. ( Link) I might have to consider using Blender for sculpting again. After hearing the news of the acquisition of zbrush, Blender developers said they would accelerate the development of the sculpting feature. They acquired Forger, a sculpting app for tablets, discontinued updates by classifying their existing perpetual licenses as ‘Forger Classic’, and announced a new Forger, available only with a new monthly payment license. I’ve used Maxon’s cinema 4d to create motion graphics a few times, and I’m quite impressed with its capabilities, but I don’t like their pricing and acquisition history. The Zbrush I wanted was not something I had to pay for monthly. But I am very sad to hear this news today. It was a hefty expense, but nonetheless all users appreciated Pixologic’s upgrade policy, so I didn’t worry and believed it. Then, at the last summit discount, I was finally able to purchase a perpetual license for Zbrush. Blender has a pretty good sculpting feature and can do most of the work, but it lacks some features compared to Zbrush and has a lower maximum polygon count to work with. ![]() However, when I started working personally, I had been sculpting using Blender, an open source free program due to a tight budget. It was an amazing experience, and digitally transferred the sculpting of the real world. I first learned Zbrush in a college class.
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